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Unnecessary design in Elder Scrolls Online

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It’s kind of irritating me that I really have no made much progress in Elder scrolls online lately. I’ve been wanting to catch back up with the guild who’s playing atm bit with an alliance change that left me having to level a new character for PvP. I’m not the kind of person that enjoys the Leveling process at all. That defined goal or forced experience just isn’t enjoyable and, even with the more opened ended nature of Eso it’s not something I enjoy.

My biggest issue right now is having to once again level skills, as well as having those restrictions that come from a lower leveled character. For starters it takes way too long to get access to your second weapon which is something that makes the combat and character progression  feel far more interesting. Switching your weapon in combat and just have immediate access to double the amount of skills opens the game up immensely. Yet you are waiting a little under a third of the entire level system for it.

This also means starting another weapon and it’s skills from 0 again. Once again having access to one skill and working from there to maybe, finally getting an ability bar that feels a little more complete. It’s a rather silly design overall, and one that while works OK for an original levelling process, is something that feels needlessly restrictive and time consuming when playing on an alt. And then you have even when you unlock the skill you get the one that’s a lesser version and needs to be levelled up separately.

Mmos have been getting better with the whole alt gameplay, recognising that it extends the length, and interest in the game and thus improving such systems for the community. This has gotten better than when the game starter with veteran ranks and zones restricted by levels and ranks but it’s still feels far less open than it should.

Personally I think that while your class skill lines should be levelled up normally, the weapon and armour lines should be more of an account bound system. This could then mean just making an alt to try out, and level up a new weapon set and having access to it later – or having an alt with a lot more choice available. I would even be ok with the various guild lines being individual character but having weapons an armour too just feels unnecessary.

The post Unnecessary design in Elder Scrolls Online appeared first on Healing the Masses and is probably covered by some stupid copyright stuff but ehhhh... go nuts


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